Greetings Traveller. You have found a world like no other you have visited before. In our land, war is never far away. Intrigue and betrayal will dog your footsteps. Magic will aid you with powerful auras and dismay you with fiery destruction. Thieves will return with great treasures, and assassins will daub your lands with blood. You may conquer mighty lands, explore and grow the largest province the world has ever seen. Perhaps in you is a mighty king or queen, someone to lead a kingdom of disparate Lords and Ladies into our history books.
Whatever your motives or desires are, here the good or the bad can carve their own utopia. Should you continue, I will give you three of your days under protection to build your lands. Then we will see what fate has waiting for you. During this protection period, nobody can harm your province, nor can you execute any hostile actions on others. It is meant to prepare your province for the harsh world of Mythea.
This guide will help you understand the basics of Mythea. You are by no means obligated to read this - you are welcome to learn as you go or consult this guide only when you need to. This guide is my parting tribute to you as you enter Mythea. But remember, as well as this guide might serve you, developing your judgement will serve you better!
Upon entering Mythea you will be required to make all sorts of decisions for your people. These range from what infrastructure to build, to what spells to cast, economic decisions to make, and how much military to train. There are many aspects to this game and no one expects you to become a master overnight. Seek advice in the forums or in the chat, you will find there are many good folk willing to help you.
You obviously seem to think you are ready to take on Mythea, we will see. I have been tasked with teaching you the essentials, please read on.
I must firstly warn you of one major difference in Mythea. Time here moves at a different pace than that of your world. That which you know as an hour is in fact a full day in Mythea, your day - a month, your week - a year. There are 24 of your days in our month and 7 of your days in our year. Please be mindful of this as none of your advisors in Mythea know of the Earth you come from and they will keep time as I have described here.
When you join you will also be a part of a kingdom and that kingdom will reside on an island. It is important to understand how islands, kingdoms, and provinces are noted. The province "Camelot (3:4)" is named Camelot, a member of Kingdom #3, and on Island #4. Using this notation you will easily be able to keep track of your allies and enemies around the world.
Upon signing up you will be required to create a province. First, select a name for your lands and a name and gender for yourself. The Race and Personality of your province will impact heavily on your game strategies, so choose with care.
Finally, you must choose where your province resides. You can choose to rejoin the previous kingdom you played with, pick from a selection of random kingdoms, join a kingdom via a password given to you or begin your own kingdom. At this time, the inhabitants of the lands given to you will be placed in your charge. This will give you a peasant population and 500 acres of land to lord over and a quantity of supplies to build your province. Depending on how late in the age you decide to lord over a province will also determine how many supplies your peasants gift you with initially.
The kingdom you reside in is very important in Mythea - teamwork is a fundamental aspect of the game. Your goal, whatever that may be, must be agreeable to your kingdom. If it is not, it could lead to a civil war and you may find that other kingdoms are quick to attack those which are divided internally. You can learn more about your kingdom in the Politics section of this Guide. In this section you can choose to defect to a different kingdom at any stage as long as you are not in war and your armies are all home. You can delete and restart your province via the options menu, however, be forewarned that any gains you have made in this realm will be lost.
Possibly most important of all, you must acknowledge that this world does not stop for you. It is understood that you must eat and sleep in the world you come from, however, in Mythea your peasants will continue to till their farms and pay their taxes and your military will defend your lands without you. Your province will continue to run regardless but your leadership is required to make it great. To recount, each hour of your time a day passes in this realm. We have 24 days to our month, and 7 months to our year. So, each week in your world, a year will pass on Mythea. Around every 8 to 12 years the cycle begins once again, a new age is declared and the endless struggle restarts. From now on in this guide I will use Mythea days.